A flip to the past.
I’m reblogging my 2 year old post which has been sat at around 12,500 notes for at least a year.
Over the last couple of days It’s jumped up and is approaching 16,000 notes.
I have been saying in my last couple of blog posts that I’m going to start posting more frequently again…I’ve got some projects I want to do and hopefully in the next few months I’ll be back to regular posts.
Link doing a hardflip, Of course he would be goofy.
Partially rotoscoped (the board and skeleton).
Super Mario Vector
I’m trying to get back to posting regularly. Here is Mario.
Breaking my tumblr silence with this superhero themed flyer I did for my friends band “Templebys” (http://www.templebys.co.uk/).
If you like funk/soul you should have a listen.
I’m working on a few other projects at the moment so I’ll be back to posting regularly in no time.
…Just really busy, I just moved to a new flat.
I plan on getting back to posting drawings and stuff soon.
The Forlorn Scientist by Mark Moore Illustration
Mark Moore does have a tumblr so check it out: MMIllus.
Found one of my drawings whilst browsing the Dr Robotnik tag :) It deserves a reblog.
Doing some much needed doodling when suddenly - skinny Dr Robotnik.
Obviously he’s let his beard grow out a bit, he looks like Kamaji from spirited away.
Finally been able to do some personal work this weekend, only had time to do some sketches but nevertheless It was good to pick up a pencil again. I started a new job 3 weeks ago as an illustrator for a company that makes short animated videos and I’ve been adjusting to the 9-5 life.
This is yet another sketch for the comic “I’ve been working on” for ages, I hope to finally start proper work on it now, its funny that I’ve been talking about it for over a year. I think the main problem I have is deciding on the look of the main character, I want to feel comfortable drawing him over and over. It might also help that my free time is now not spent looking for a “proper job”, I might actually get some personal work done. More to come soon…
Its difficult making the nose I want to make from the existing mesh, I may have to add a separate object as the nose. I am going to add the mouth and eyes as a texture rather than sculpt them.
I took a break from the lady I was making in blender to focus on making a low poly guy. I wanted to see how low poly I could make it. It’s not low poly enough, it needs less polys…
Blender Lady Update 2
Today I decided to model a hand to go with another model I’m making. The problem is I got too involved with it and it got too detailed to go with the original model. So I decided to learn how to add an armature so that it would be poseable.
I watched 2 videos which really helped with the making of this hand, the first video isn’t really a tutorial but its good to watch all the way through to see how a detailed model is put together, the hand modeling starts at 3.20.
This second video is a tutorial on adding an armature.
Blender Lady Update 1
I started modelling a lady in Blender (here), I’ve decided to post updates on how I’m getting on with the model. Each time I make significant changes I’ll post a new picture or 2. I’m still not entirely sure about what I’m doing, I just tend to move vertices around until I think it looks right and then use “sculpt” to mess around a bit.