Working Title: Dimensions2.0
This title is a work in progress, It will be changed as soon as possible, when I develop my ideas further.
I started a new semester at university on the 10th of January 2011, this was the beginning of the last project I will do for the course I’m studying. Picking up where I left off, my last project dimensions was focused on learning how to use the software in order for me to create illustrated panoramas. One of the main areas that was thoroughly undeveloped though, was the theme, what were these panoramas going to be about? I started my panoramas with the idea that I wanted to illustrate a shop in which I would be sat behind a counter, in this shop I would draw as many things as I could think of that defined me. Objects that were references to movies I watched when I was growing up, like the hover-board from back to the future and every video game console Ive ever owned amongst them. I like this idea but it wasn’t working as a project, it was and still is something I am interested in doing but I dont think its a good starting point for this project.
So then I thought about what the aims were for this new project. I had experimented with linking panoramas together in the context of a virtual tour and thought about ways in which I could incorporate this. I want to make a series of panoramas that are linked together and can be navigated by clicking around, for example: clicking a door would take you to another panorama perhaps of an outdoor scene. With this in mind and the theme from the Shop panorama still plaguing my thought, I wondered if it was possible to make something that wasn’t dissimilar to a video game.

Above is a quick mock up of a layout for the panoramas to follow. Each coloured rectangle represents a panorama, within each panorama is at least one “hotspot”, when clicked the view is changed to another panorama, multiple paths can be used leading to the feel of a maze. This with the added idea of including clues in each panorama that leads the viewer to clicking the correct “hotspot” and in turn get to a goal is very similair to a game.
At this point I don’t know if I will include A strong narrative such as “get to the end to escape” or something similar. I do know that whatever I do I want it to be laid out as above. It may be that my final set of linked panoramas can be clicked through for eternity, looping with no end. It could be that clicking through them and enjoying each one is the “game” and not so much about trying to get to the “end”.
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